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See #1801. |
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My tscn file could be improved for sure. It is the work of over 3 years and a massive program, however, I have seen others asking for a way to AddChild() in an incremental way as well. It would be great to have an additional AddChildInteractive() function that dissects a large scene and adds each part in a way that allows an animation to play smoothly (without freezing) until the scene is added. |
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I have been very grateful for the ability to create a thread and load scenes in the background with ResourceLoader Interactive. However, once the scene is loaded, using ChangeSceneTo() or AddChild causes a freeze in the system. This causes all animation to stop while it is working on adding the scene if it is a fairly large scene.
I have asked in other discussions if there is a way to AddChild() in another thread or asynchronously. No one was able to help.
I noticed that some people will breakdown the large scene and add each child with CallDeferred().
I would love to have a function that can AddChild() (or ChangeSceneTo) like the Interactive resourceloader can. Any thoughts?
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