Support for multiple remote paths in RemoteTransform2D #6778
CodeLazier
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2D
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Is there anything preventing you from parenting those nodes to a single node that's remotely controlled? |
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I have multiple different nodes that need to be synchronized to the player, currently RemoteTransform2D can only synchronize one Node2D node, I propose that RemoteTransform2D "Remote Path" be changed to Array[Node2D], so that it is convenient to synchronize multiple nodes and improve performance.
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