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Where do you find the debug settings? I can't see them under either Project Settings or Editor Settings. |
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I was wondering how realistic it would be to have a strict mode for GDScript where the language behaved like a statically typed language instead of a dynamic one. I come from a C++/C# background and personally find that the 'restrictions' statically typed languages impose are really helpful because they let you catch errors at compile time instead of runtime.
GDScript has added a type system which I use, but it's still possible to do things like write code that tries to call a method that isn't there.
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