Add a way to reset the velocity of a SkeletonModification2DJiggle #6655
Zoomulator
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I've been animating a character's hair with the new skeleton jiggle modifications.
It's well-behaved while animating smooth character movement, but I have to occasionally do a "hard" move, or teleport, over a longer distance which causes the jiggle modification to calculate a very high velocity and completely "spaz out".
Looking through the docs and the source https://github.com/godotengine/godot/blob/master/scene/resources/skeleton_modification_2d_jiggle.cpp I can't find a way to avoid this happening.
How would you go about working around this?
A few ideas comes to mind:
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