Couple of questions about porting my Astar3D
modifications to 4.0
#6493
KnightNine
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I am porting my hierarchical pathfinding and navigation layers functionality in Astar3D from Godot 3,
I have a an error that I cannot seem to resolve in
astar.cpp
:Octant
class to define "point chunks" though I cannot seem to useptr()
withVector<Octant*>
(the type ofprev_octants
below ) to achieve :const Octant* r = o->prev_octants.ptr();
which returns error:
In 3.5.2
prev_octants
was aPoolVector<Octant*>
in whichPoolVector<Octant*>::Read r = o->prev_octants.read();
was used,how do I achieve the same thing?
And I my one other question is:
r.release()
is it no longer used or has it been renamed to something else?Beta Was this translation helpful? Give feedback.
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