GTK Header bar on Godot builds for Linux. #6370
vvvvvvitor
started this conversation in
Platforms
Replies: 2 comments 2 replies
-
If this feature is implemented then please make it optional. There are still plenty of Linux desktops out there that use conventional title bars. |
Beta Was this translation helpful? Give feedback.
1 reply
-
For the reference: Godot 4 already have similarly looking extend-to-title option on macOS, it might eventually have it on Linux as well. Godot do not use GTK, and adding it as a dependency just for the title bar is not acceptable, so it will look differently anyway. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I made a mockup of what the header bar for GTK applications could look in Godot, I'm no graphic designer, it's just an idea I've had for a while. Godot's UI looks really different when compared to GTK's, this could help bring some consistent and also free some screen space. I've read that Wayland is adding support for client-side window decorations so this may be achievable.
Beta Was this translation helpful? Give feedback.
All reactions