Skip to content

Understanding move_and_slide in Godot 4 and adding an alternative method that preserves full motion delta after sliding direction resolution #6310

hsandt started this conversation in 2D
Discussion options

You must be logged in to vote

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
2D
Labels
None yet
1 participant