Replies: 1 comment 1 reply
-
A selective |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I think a cool system that godot has, is nodes that have a heavy dependency will give warnings in the GUI letting you know it needs a child of a specific node type, right now it is not possible by my knowledge to create a Scene with this behaviour without having to use
tool
into a script, this is really a bummer as it will lead to more code and possible problems in the editor.So I would think a cool implementation would be to add a way to implement an annotation like
@export
to have@warning
to be able to give those warnings in the GUI.Beta Was this translation helpful? Give feedback.
All reactions