[RFE] Add external skeleton support to PhysicalBone3D #6220
michael-nischt
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BoneAttachment3D
have a super nice way refer any Skeleton:It would be great to have the same functionality in the
PhysicalBone3D
.Our use-case is that we prefer nesting scenes over inheriting scenes.
However, the lack of this feature forces to create an inherited scene to add rag-doll nodes.
Bone-attachments work just fine since we can specify an external skeleton.
We only need to briefly enable 'Editable Children` on the nested scene and to select the skeleton.
P.S. I guess the same applies PhysicalBone2D?
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