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When you've imported a 3d model into your scene, many properties are non editable unless you click the "make local" option. In my experience, it appears to be better not to do that, as it sometimes massively bloats filesize up to 5x, and any changes you reimport to the model won't be applied to the local copy.
Most of the important stuff you'd want to change like materials can be changed in the import window. But there's no option to add tracks like Call Method to the AnimationPlayer. The best option for adding game logic, particles, and other stuff you'd want to do in-engine to your animations just can't be used.
I've found a pretty ugly workaround. I copy and paste the imported AnimationPlayer to make a local copy, then go into my import settings and disable the import of the original, leaving me with the editable copy that I can add tracks to.
Ideally I'd like it to allow me to add tracks to imported AnimationPlayers, mark these tracks as edits, and preserve them when reimporting the file. That's asking for a lot, so as an interim solution, it'd be nice if the Add Track button would show up on imported AnimationPlayers, with a warning that it'll convert it to a local copy.
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When you've imported a 3d model into your scene, many properties are non editable unless you click the "make local" option. In my experience, it appears to be better not to do that, as it sometimes massively bloats filesize up to 5x, and any changes you reimport to the model won't be applied to the local copy.
Most of the important stuff you'd want to change like materials can be changed in the import window. But there's no option to add tracks like Call Method to the AnimationPlayer. The best option for adding game logic, particles, and other stuff you'd want to do in-engine to your animations just can't be used.
I've found a pretty ugly workaround. I copy and paste the imported AnimationPlayer to make a local copy, then go into my import settings and disable the import of the original, leaving me with the editable copy that I can add tracks to.
Ideally I'd like it to allow me to add tracks to imported AnimationPlayers, mark these tracks as edits, and preserve them when reimporting the file. That's asking for a lot, so as an interim solution, it'd be nice if the Add Track button would show up on imported AnimationPlayers, with a warning that it'll convert it to a local copy.
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