Godot 4 - Tilemap Bitmask editing - Add Color Blind mode. #6077
percybolmer
started this conversation in
GUI
Replies: 1 comment
-
Note that the bitmask is based on the terrain colour so you can change it |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
In Godot 3, it is easy to spot the Bitmask when editing. Its a clear red color with a dark background.
In Godot 4, as a color-blind I find this very hard to see. Seems the background is brighter and so is the Red color.
Maybe an option to enhance the Color? In godot 3 it's a bit redder and easier for me to spot.
Beta Was this translation helpful? Give feedback.
All reactions