Replies: 4 comments 1 reply
-
I'd also like to see this feature. Just now, I was trying to drag 40 nodes into an exported array; I keep clicking away from the node that contains the array when I select them. |
Beta Was this translation helpful? Give feedback.
0 replies
This comment was marked as off-topic.
This comment was marked as off-topic.
-
Thanks for the proposal! Consolidating in #9265. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Cross referencing: #11900 |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Lock tool windows like the Insprector. In Unity you can lock a view so you can click everywhere you want without loosing the current view. A use case could be, keep shader editor open while clicking on another object to e.g. move it. Or click on camera while editing env post fx. You can click again on the lock icon to unlock and show the current context (normal behavior).
Random screenshot from web. Not actual latest Unity version. Just for illustration. See the lock icon.
Beta Was this translation helpful? Give feedback.
All reactions