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So much this! My tiles are 12 by 10 pixels.... press an 'F' for me! I'll attach a screenshot. There's plenty of space in all directions to the physics shape editor but it just wouldn't grow. |
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I recently upgraded to beta and been working on my tilesets for a 2D pixel art project. First of all I have to say that the new tilemap is amazing and such an improvement from earlier versions. I a problem adding collision polygons to a tilemap in the "physics layer" section where the window to add and edit them is seriously tiny. Adding collisions in such a tiny window is only usable because you can zoom in so much and for someone with not the best eyesight, I need to blow it up to 2016% just to put down a uniform collision shape. It adds a lot of tedium and is just really uncomfortable to work with when you know you need to add collisions to a fresh tileset. In fact, I had to resort to drawing guides in a bright color in my sprite editor and re-export the tileset without the guides once I've made all the polygons. If I don't, it's simply impossible(for me at least) to add uniform shapes that wont result in undesired edges across similar tiles.
If anyone has a better way to do it, please let me know. Currently, it's only possible to resize the width of the window and this is the biggest I can make the window for my setup(I use a 1440p monitor, might not be as big of an issue on 1080p).
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