KinematicCollision should be renamed to CharacterCollision #6047
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MeBadDev
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Engine Core
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Afaik the move_and_collide, which returns that object, is now a method of PhysicsBody, so it makes sense to have 'Kinematic' in the name. |
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Now
KinematicBody
is renamed toCharacterBody
, we should probably renameKinematicCollision
toCharacterCollision
to avoid confuses and it will probably make things easier, does that make any sense?Beta Was this translation helpful? Give feedback.
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