Subdivision Modeling and Derivation Modeling #6027
tautologias345
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Godot isn't 3D modelling software – it's a game engine. That said, any add-on is free to implement this feature. If you're looking to perform subdivision on existing 3D meshes, see #784. |
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With Godot 3.5.1, to create mesh, I'm capable to use Primitive Modeling and Solid Modeling. Solid Modeling is Construtive Solid Geometry. I suggest Subdivision Modeling and Derivation Modeling for Godot, because Blender 3.3 already supports.
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