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Support for more video formats won't be tackled in core, but will have to be implemented with extensions instead. See #3286 for rationale. Support for looping is already being tracked in #264. |
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MP4 / MOV: Currently it's recommended to use OGV files when importing videos which isn't a very popular video format doesn't provide much video quality. So adding support for more popular formats like MP4 or MOV would make development easier.
Video Looping: It suprised me when I realized there was no boolean option to loop a video after it's done playing. Currently the method involves waiting for a signal that fires once the video has ended and then replaying the video which though easy to do I find it to be a "hacky" work around.
Playback Speed: Being able to manipulate the speed in which videos are played feels like a must have feature.
That about wraps it. I'm excited for the official release of Godot 4 and thank you guys for your hardwork.
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