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Check out the blend nodes in the animation tree: There is a Filters button which can do what you're asking |
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Hello. I didn't find a feature of layered blending of animations with a mask. For instance, I want my character run and swing it's hand with a sword at the same time. I need some mechanism to mask only arms and play a separate animation (attack animation) and the time when the main animation blend tree is running (Run/Walk/Idle animation). Is it possible now? I can't find any related info in the docs
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