Change Camera3D gizmo shape according to viewport size #5781
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timothyqiu
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Feel free to open a pull request for this 🙂 Note that whenever the viewport width/height project setting is changed, gizmos need to be updated. The project's width/height aspect ratio should be used, not the editor window's aspect ratio. |
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Implemented by godotengine/godot#68682. |
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It's currently always a square.
The aspect ratio could match the viewport aspect ratio.
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