Add a node to unproject 3D position to 2D #5683
timothyqiu
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3D
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I remember seeing a proposal about adding a new RemoteTransform node to cross the boundary between 2D and 3D. That said, I don't think it's a common use case enough to warrant being a core feature – this can be done with an add-on. |
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Counter argument: Not everything has to be a node, they have a perf cost |
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It's trivial to add something like this in
_process()
:I think it could be helpful to add a
Unprojector2D
that extendsNode2D
. When its parent is aNode3D
, it updates its position the match the parent's unprojected position.Beta Was this translation helpful? Give feedback.
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