Replies: 3 comments
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For what I can see you made a fork where presumably you implemented the feature you desire. That should a pull request. I believe a proposal where you explain the feature is encourage, yet this discussion should also do. I believe moderators can move it if necessary. So, I suggest:
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I did not find a pull request or proposal fitting, because I do not have an actual problem, that this solves for me. It was intended as a bug-fix, but unfortunately it ended up not fixing the thing I hoped, it would do. So I put it here for posterity, if the need for this functionality comes up in the future. |
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Can we query the state of the window manager's focus model somehow, and use it automatically in Godot? Focus-follows-mouse is only really a thing on Linux, and it's not enabled by default in the vast majority of window managers. |
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Currently the focus of embedded Windows is changed by clicking on a different embedded window.
Some window managers offer the option, that a window is automatically focused, when the mouse hovers over it.
Is such a feature needed in Godot?
Here is an implementation of the functionality: https://github.com/Sauermann/godot/tree/proposal-focus-follow-mouse
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