actual library support please #5483
BaddRadish
started this conversation in
Scripting
Replies: 2 comments
-
You can add a ResourcePreloader node as an autoloaded scene 🙂 |
Beta Was this translation helpful? Give feedback.
0 replies
-
okay so we do have a solution for this in godot already, its just not clear. maybe a tutorial on this would be a good idea, since libraries are a very common concept. maybe there is one, but i havent seen it.
then |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
autoload is great when you want to load a node, but i'd like to load resource gdscripts. can we get an autoload that has a little bit smarter handling for different types of variables? like not just nodes but resources too? just seems silly to /have to/ attach a script to a node to use it globally. i know you can load a script at the top of every script that uses it, but we have autoload nodes for a reason. -_-
Beta Was this translation helpful? Give feedback.
All reactions