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See also #714. USD is a very complex specification, so this will take a while to materialize if ever. |
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I'd imagine USD could also be a better intermediate format than for example glTF. |
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Universal Scene Description (USD) is now open source. It was developed by pixar, but is open for a while and has increasing popularity.
We should add support for USD files to Godot
https://github.com/PixarAnimationStudios/USD
(I thought we had a discussion about it somewhere, but wasn't able to find it under the keywords of "universal scene description" )
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