Replies: 2 comments
-
Goost is a completely separate customized Godot editor. I am 90% certain it's based on 3.x branch. Old discussion on how to achieve it in Godot itself: godotengine/godot#35676 (Goost just uses an updated, less buggy, version of the library used for polygons, and a slightly different API) |
Beta Was this translation helpful? Give feedback.
0 replies
-
MrElipteach has videos on the subject (and without using Goost): Addendum: Here is repository he mentions https://github.com/matterda/godot-destructible-terrain |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
My 2D game project uses large polygons to create ground texture where need be.

One polygon looks like this:
The need has arisen to cut holes in these large polygons, creating holes in the ground which the player can see through.

Something like this: (this image is just a photoshopped edit)
How should I go about doing this?
Is using Goost recommended?

I don't know if Goost and 4.0 will play nice together.
Goost's polygon booleans seem good:
Beta Was this translation helpful? Give feedback.
All reactions