Add support for sync_physics to work with PathFollow2D node #5317
valkyrienyanko
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I have created a platform that moves between 2 points and another platform that moves in a circle. Both have
sync_physics
enabled so the player stays with the platform. Having the player stay with a platform that is a child of a PathFollow2D node would be nice. Right now I am thinking of making my own temporary implementation of the PathFollow2D node just so I can have a platform that moves in a complex path withsync_physics
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