Please give the AnimationTree more signals #5287
CodeLazier
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Engine Core
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I agree with most, but I'm not sure about "playback_progress". As the 3.x Tween proves, emitting a signal every frame turns out to be pretty "expensive" right now. |
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The AnimationTree node does not provide any signal events related to animation playback. which results in many missing events for state animations, such as callbacks after animations play. At the moment I can only animate the player to add call functions to manually call back, which is very inelegant and boring. Please add more signal support to the AnimationTree, such as animation finished playing, animation starting to play, animation playback progress, state change, etc
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