3D world space UI #5265
Replies: 3 comments
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Converted to a discussion because there is no concrete proposal for how this should work. Keep in mind that in Godot 2D is actual 2D, it cannot be toggled to be in 3D space, which is why you need a viewport and a plane to put a texture on. While there is interest in having a way to proxy all UI drawing to 3D with less hassle, like we did with text and Label3D, it's not a trivial task to solve and needs a thought-out solution. |
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Check the GUI in 3D demo 🙂 |
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This is something I've been asking for for a long time, some kind of 3D container that helps on building modern, diegetic UI systems #4093 |
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Describe the project you are working on
A space game, and i want users to be able to input a code in a 3D space control panel
Describe the problem or limitation you are having in your project
I could implement it myself in my project, but it would be a good feature to have in the actual engine
Describe the feature / enhancement and how it helps to overcome the problem or limitation
3D space UI, like in Unity you can set UI to screen space to world space.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I have this script, altho it doesnt seem to work, but it can be adjusted
If this enhancement will not be used often, can it be worked around with a few lines of script?
Im sure people will use this a lot
Is there a reason why this should be core and not an add-on in the asset library?
So that is isn't extremely tedious
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