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Can this be accomplished by using NavigationAgent to move a target point, and having your character follow the target point using their given acceleration and friction? |
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How ever this gives me an error:
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It would be nice to add this to the
NavigationAgent
so that when thesafe_velocity
is calculated, it also takes into accountacceleration
andfriction
so that the movement feels smoother and less snappy.Beta Was this translation helpful? Give feedback.
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