Restrict/secure pck file #4715
LoneDespair
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Engine Core
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I'm almost sure there's already a full blown proposal for that |
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Header
Letting users have the full power of Godot to mod a game, is a really fantastic feature
but with great power comes bad actors
Goal
Be able to restrict what a pck/mod can do,
like only access/overwrite files inside a specific directory, networking and/or etc
Can this be implemented by a script?
Technically yes
Practically no
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