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access specifiers is something that I miss in GDScript, for good code OOP design |
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Haxe has an interesting approach to access options for setters and getters, even when there's public and protected keywords for visibility, access control can add more options.
Details:
https://haxe.org/manual/class-field-property.html
Using that kind of rules may be enough to cover the needs of Godot games, frameworks and plugins.
Related proposal:
#2979
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