Make a resource property being able to refer to another property of that (or parent) resource. #4357
me2beats
started this conversation in
Engine Core
Replies: 2 comments 1 reply
-
So, some sort of inheritance for the individual Resources themselves? Kind of similarly to how Scene inheritance works. |
Beta Was this translation helpful? Give feedback.
1 reply
-
Related to #3257. Note that Resource inheritance has been considered (or adding a Color resource type), but neither are likely to be implemented for 4.0. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
For example I have a Theme (gui).
I want to set some of its properties to one value.
Say for FileDialog I want file_icon_modulate and folder_icon_modulate refer to property color1 that I created in the theme script.
That means if I change color1, when both file_icon_modulate and folder_icon_modulate are changed automatically.
This would be useful.
I don't want to use a script for creating a setter or so.
This should be done completely in the editor (Inspector), except for creating properties.
Any proposals or issues-requests (including closed ones) I can read?
Beta Was this translation helpful? Give feedback.
All reactions