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Since this doesn't seem like a very common use case to me, I think it's better to leave this to script/add-on territory. Feel free to publish an add-on to provide this functionality 🙂 |
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This smells like the Node system limitation to be honest. See #3915. |
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RemoteTransform could potentially offer an array of remote paths. Currently it only offers the option of a single remote path.
Use case for this: Synchronizing the position of multiple cameras in multiple viewports. A side effect of Godot's unfriendly ViewportContainer/Viewport/Camera design is that the Cameras are "children but not really children" of a parent game object. They appear as children in the scene hierarchy but do not respect the user's expectations in following the position of the parent game object.
See https://youtu.be/uPaEx35bWSA?t=237 for gameplay from the old Moraff's World dungeon crawler game that uses four linked cameras pointing North, South, East and West.
This can be worked around by script pretty easily, but the RemoteTransform array would be more beginner-friendly.
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