Any support for "displayless" scenarios? #4134
Clockwork-Muse
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Engine Core
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How do you expect to do this? Unreal Engine has this concept of pixel streaming. As far as I can tell, it takes a system with GPU and sends it to a different application like viewing a webcam stream. Also there's a similar entry in the GSOC 2022 prompt. #4064 Referencesand also #991 |
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See #1760, which would require off-screen rendering to be implemented. It's definitely planned at some point, but there is no ETA. |
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One thing possible with some engines (Unreal, say) is the ability to work in "displayless" scenarios - that is, they're able to run and render on a GPU, even when the system has no monitor/display (this is distinct from the "headless" scenario currently supported in godot, which cannot render at all).
There's a number of uses for something like this;
One advantage to having this enabled at the engine level is that it greatly simplifies the requirements on the deployment end; for instance, on Linux setting up a dummy display may not be possible in some hosted scenarios (insufficient permissions), or may create other conflicts.
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