Replies: 1 comment 6 replies
-
Wouldn't this cause performance issues for very long TextEdits? Therefore, it makes sense for this to be opt-in (i.e. you have to get the text manually). Edit: See also godotengine/godot#59818. |
Beta Was this translation helpful? Give feedback.
6 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
LineEdit has the new text as a parameter when sending the text_changed signal which makes it easy to sync it with a variable, this however is not the case with TextEdit. Is there a reason for why? Wouldn't it make more sense for these two nodes to be consistent?
Beta Was this translation helpful? Give feedback.
All reactions