GDScript → implement named arguments #4027
azur-wolve
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Scripting
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Note that there's a conversation about this on #902, including technical challenges that goes into adding this feature to GDScript. |
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Like C# has named arguments:
It would allow avoiding to must include arguments in functions with several parameters.
It plays a handy role together with default args.
The syntax would be pretty much the same I guess.
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