Add --save to the command line. #12857
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QueenTurtle
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Scripting
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I found save on focus lost in the editor settings. This fixes my problem. |
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I primarily work in C# with VSCodium.
I can configure VSCodium to automatically save when I tell it to build my game however there is no way that I know of to get Godot to automatically save.
Quite often I have made a change in Godot and forgotten to save it which means when I build my c# often the scene tree is out of date. Say for example I've moved a sprite, because I've not saved its at its old position or worse it has a different path.
I would love to be able to pass --save or --save-all from the launch.json in order to make sure godot is up to date.
Am I missing something? Thank you for your time.
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