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Moving to discussion, as there is no concrete technical implementation provided. |
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Why do you need to override the constructor? You can use methods like |
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Describe the project you are working on
A 2D point & click.
Describe the problem or limitation you are having in your project
want to create a class inheriting CollisionObject2D, but cant override the constructor because is marked as internal in the c# CollisionObject2D class.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
find a way to free the constructor for making him usuable.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
i dont know.
If this enhancement will not be used often, can it be worked around with a few lines of script?
it cant without exiting c# to gdscript.
Is there a reason why this should be core and not an add-on in the asset library?
because its relate to the code of the engine.
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