Scene Viewport Bookmarks for 2D and 3D Editors #12815
the1berger
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Should these bookmarks be saved to version control (i.e. by saving them to the scene file instead of somewhere in |
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I'm currently developing a large scale game in Godot, and navigating to specific areas within the 2D and 3D editors is taking up a lot of time. I propose a feature that allows users to save the current editor camera position as a named bookmark and quickly return to it using a dropdown menu, hotkey, or a dock. These bookmarks could store data such as camera position, zoom level and organized into folders or tags to better manage large projects. While it's possible to use workaround methods like placing position nodes and focusing on them manually, this approach can clutter the scene. A built-in bookmarking system would help save time for developers making big game in godot.
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