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After a closer investigation, it seems that a huge part of the project file is altered by the Android version of the editor, so it's not just the C# support. It seems that editing the same project on both platform isn't really supported |
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I downloaded Godot on my Xiaomi Pad 7 tablet with keyboard to be able to do some light work on my project while I'm away from home, and yeah I already knew that C# isn't supported yet due to unavailable SDK for Android, however it was a bit frustrating to realize that loading the project on Android also modifies the project file and removes all the C# scripts from it, which is not the expected behavior for most. It would be better if the way it handled it was simply disable building the project, so that at least we can still work on it, and test it later.
Also on another note, I was able to successfully build a dummy C# project on Android by installing Termux, installing a Debian chroot in it (with proot-distro) and installing dotnet in it, and it wasn't too hard, it only requires a couple tweaks to get dotnet working. Maybe this information could lead to ways to implement C# building in Android through the use of Termux?
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