UI Overhaul, CharacterScene Resource, and GDScript Enhancements #12778
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CristKenydy
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Replies: 3 comments
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You should open a proposal issue or discussion for each individual item. That being said:
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This also seems AI generated and lacking details - there's no description for what the proposed |
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Closing, as one proposal should be opened per requested feature. Also, please refrain from copy-pasting AI-generated output. In the interest of writing relevant, high-quality proposals, proposal text should be something you write. |
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Summary
Introduce several improvements and additions to Godot Engine 5.x, focusing on:
CharacterScene
, which enables better character-oriented workflowswith
keyword and new class method forCharacterScene
Proposal
1. UI Improvements
Godot's current UI is functional but could benefit from a more modern, customizable design in future versions. Inspired by tools like Blender and Unity, an updated UI could improve usability and artist/programmer workflows, especially in large projects.
2. New Editors
✅ Material Editor
A dedicated visual Material Editor (node-based, like Shader Graph) to allow easier creation of materials without having to write shader code directly.
✅ Character Editor
Introduce a new resource type:
CharacterScene
.3. New GDScript Features
➕
Character.GetCharacterID(id_name: StringName)
New static method to retrieve the
CharacterScene
with the given ID:Beta Was this translation helpful? Give feedback.
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