Edit default values for new nodes #12708
firedfromlife
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What do you mean?
I mean change the properties that are applied to a new node when added to the tree (in the editor specifically).
How would this work for the user?
When you have a scene with no other nodes in the editor, you could go into Editor in the menu bar, select set as default for SomeNode. Confirm and it would update the editor.
How could this work on the back-end?
I feel like this could be handled quite simply by having a path the editor can scan for "default_nodes" or something. If a .tscn file in there matches the class_name of a newly instantiated node, then the editor would create the new node with the appropriate settings.
Example
This is based on a feature in Maxon's Cinema4D that allows you to set the default parameters of most objects in the software.
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