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Multi-select is already possible in godot 4.5 using TouchActionsPanel. It has a button to toggle |
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[Mobile] Enable multi-node selection in Scene Tree (e.g., double-tap and drag or gesture-based selection)
Summary
Allow users to select multiple nodes in the Scene panel tree view on Godot Mobile, using intuitive gestures such as double-tap and drag or long-press and drag.
Motivation
On desktop, selecting multiple nodes in the Scene tab (tree view) is straightforward using
Ctrl+Click
orShift+Click
.On mobile, there's no equivalent, forcing users to select nodes one by one — which is inefficient, especially for scenes with many children.
Mobile developers using Godot on Android or iOS could greatly benefit from a way to multi-select nodes, bringing the mobile workflow closer to the desktop experience.
Use Cases
Proposal
Introduce a touch gesture for multi-selecting nodes in the Scene tree panel on mobile.
Suggested UX ideas:
Once selected, nodes should:
Alternatives
Drawbacks
Implementation Notes
OS.has_touchscreen_ui_hint()
SceneTreeEditor
to handle gesture eventsWhat do you think? I'd love to hear feedback or suggestions from others using Godot on mobile!
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