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The shortcut system doesn't support the mouse,
Until then, this could be an editor setting that lets you change between |
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Godot is great for letting you change basically every shortcut you'd want to change, but seems to be missing the keyboard + mouse ones, like the aforementioned add/remove caret at mouse location (aka multiple carets at arbitrary locations), which is seemingly hard coded to
ALT
+Primary Mouse Click
, when many other editors default toCTRL
+Primary Mouse Click
.I'm not a daily user of VSCode (the only other editor I know that uses that shortcut for this command) and so find myself using the wrong shortcut in Godot, and increasingly the wrong shortcut in my primary IDE too now.
If I could just change the Godot shortcut It'd make my life a lot easier!
In answer to the possible question of "Well, why don't you change your IDE to match Godot"
ALT
isn't a comfortable key to use as often as I use this command.In answer to the possible question: "Why not just use your IDE to edit GDScript files", sublime is missing the property/method hints/auto-suggestions, and Rider is still part way through their GDScript support (
@
hints like@export
are still marked as errors for instance), and both are missing the great drag and drop features of the built in Godot text editor, which really speeds up basic prefab buildingBeta Was this translation helpful? Give feedback.
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