Allow Blender Focal Length / FOV keyframes to be imported into Godot #12571
YellowSabre
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I'm currently implementing Cutscenes into my Godot 4.4 project, but I noticed that Focal Length / FOV keyframes don't get imported with the .blend file.
Currently, the only supported Import Tracks are Position, Rotation and Scale.
Godot has the CameraAttributesPhysical attribute which grants access to Focal Length, although, there are no keyframes to influence it, whereas Unity's camera supports Focal Length keyframes as long as you enable the physical camera property.
There does appear to be an option to add a property track which allows you to recreate FOV animations inside the AnimationPlayer, but I do hope there will be a suitable alternative to automate the process.


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