What are your biggest gripes with Godot? #12479
Replies: 3 comments 3 replies
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About masking, the CanvasGroup node and clip_children property of CanvasItems make this a bit simpler than before, although something more practical would be welcome. For my part, the things I miss most about Godot is a dedicated interface for creating and editing game content. Imagine a game with dozens of different levels, if I want to create a new level I need to know where the template scene is located, where the inherited scene option is, save this scene in the right place, which is tedious for someone who knows how to do it, and hard for someone who does not know Godot well. Many games are based on content: characters, items, skills, levels, biomes, monsters, dialogue etc. and it quickly becomes a big waste of time to handle all that. |
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Closing, as the scope of this discussion is too broad. This type of discussion is better suited for other community platforms like Reddit: https://godotengine.org/community While we allow free-form discussions about features in the Discussions tab of this repository, it's still important for discussions to be focused on a single feature to implement or improve. You can open a separate discussion for each feature after searching for duplicates. |
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For me, it's that there is not a one single reliable way of erasing alpha in custom drawing without using shaders or blend modes.
It's always some sort of unholy setup with viewports and shaders.
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