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That's how integer zoom works, it only zooms at integer scale levels (1x, 2x, 3x, 4x, etc.) |
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Converted to discussion as the proposal was not filled in completely |
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Describe the project you are working on
2d project
Describe the problem or limitation you are having in your project
The problem is that when enabling the editor option “use integer zoom by default” and using the mouse wheel to zoom in, the zoom jumps in steps of 100. For example, if your zoom is at 100% and you scroll in, it jumps directly to 200%!
This feature could have two solutions:
1 - Modify Godot so the zoom steps aren’t so large — for example, changing the step value to 25 so the zoom would go: 100 → 125 → 150 → 175, etc., instead of the current 100 → 200 → 300... which is too abrupt.
2 - Add an option to define the size of these zoom steps. I don't think this is highly necessary, but it would be a valid solution.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Modify Godot’s source code to implement what I described above.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
...
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
Usability
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