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Potential solution: I tried "call_deferred" and it seemed to work just fine. Given my history with trying this function however, it might not be 100% guaranteed to work in every scenario. It would be nice if someone could help fact check this information. |
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I seem to have it under control here |
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When attempting to set a CharacterBody2D's position upon adding the scene to the SceneTree, the position is always reset to the default position it was in the PackedScene it was in. Setting the position works just fine afterwards, but it's really annoying because I need the position to be set the very frame that you enter a "room" depending on the "door" you went through. As far as I'm aware, this is a problem with the PhysicsServer. Is there a way around this?
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