FileSystem window improvement question #12282
Replies: 2 comments 1 reply
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As I understand it, Godot's understanding of the filesystem needs to be up-to-date at all times. Otherwise, the import system would cease to function correctly. I would look at other ways to speed up the filesystem scan operation instead, such as making it multithreaded if it isn't already. It's a good idea to use a C++ profiler to see what's the bottleneck currently. Also, if you are working on a network drive, try moving to a local drive as it'll be much faster. |
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Having an option for a "silent" scan would be very valuable even for plugins creators like me. I have to trigger specific scans when I programmatically batch-import some files and I can't show a general progress bar in a modal, because THAT modal covers it. I can probably jump through some hoops to reposition my modal, but a quiet mode would just work the right way. |
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Could we get a way to disable editor filesystem window auto reload and have button to self reload by hand?
I have project that has well many files and it takes a while to reload all files everytime I create new folder or file via godot.
Is there rl need to start full filesystem reload/refresh each time you make or move file or directory via editor?
Can't we just reload only the folder user atm is in? and non recursively(especially for files) ?
(Note: I had that happen today.)
(gif with moving file, cut out path selection screen)

Basically what annoys me is
Scanning Files, please wait...
Could it mayby be in background and have some kind of indicator that it is scanning ?Beta Was this translation helpful? Give feedback.
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