Replies: 1 comment
-
Closing in favor of proposal: |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I developed a music player using C# in Godot and encountered excessive build size when exporting through the official editor. To address this, I used the
Godot build options generator
to create a custom export template with 3D features disabled (disable_3d=yes
). However, when running the exported project, I encountered an error related to a missing 3D method:This suggests the official C#
GodotSharp
package failed to bind properly with the 3D-disabled export template. Following the documentation (Compiling with .NET), I attempted to generate C# bindings using:However, building a 3D-disabled editor for this purpose failed with:
Request:
Please add a
target=dotnet_bindings
build option to directly generate C# bindings without requiring editor compilation. This would allow developers to create optimized export templates (e.g., 3D-disabled) while maintaining proper C# binding compatibility, bypassing the current limitation where editor builds enforce 3D module dependencies.Beta Was this translation helpful? Give feedback.
All reactions