Editable Children's Signal icon color should be yellow
#12030
jinyangcruise
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Now, imagine an Editable Children which contains many nodes that have a Signal icon. We can hardly know which node's signals connect to current script's function because they are all white color. |
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As you can see, the colors of

NodeA
andNodeB
are yellow because they are nodes of another scene, which is good. I suggest the signal icon's color also follow this principle. So the signal icon's color ofNodeA
should be yellow too while the signal icon's color ofNodeB
should be white because it connects to a function inMain.gd
. If we connectNodeA
's signal to a function not belong to its owner's scene, the color should be half-yellow-half-white. Like:Of course, this is based on the dark theme I use. If a light theme is used, a difference may be introduced.
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