Make Volumetric Fog affected by Spotlight Projector #11987
JD-The-65th
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I recreated the effect using a QuadMesh with an Alpha Shader, and this is the type of behavior that I'm trying to see would be a good proposal. |
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I'm building a Theater simulator, and one of the thing's I'm building is a lighting system. In real Theater lighting, light's can gave GOBOs, which are basically light cutouts that display a pattern instead of a regular wash of light. I've been using the Light Node's Projector property to simulate this light effect. As it stands right now, Godot's Volumetric Fog is not affected by a Light Node's Projector, and this could be a really nice addition, not just for applications like mine, but for applications in general that use Projectors as it can add to the realism of using Volumetrics.
See the attached photo for an example of the behavior I'd like to replicate in a similar software to the one I'm creating.
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